v0.7


The next step was to begin development of the wave management system. As it is now, the wave manager spawns a set amount of enemies, waits until the last one is spawned, then sets a 5 second timer until the next wave. If all the enemies spawned have been killed, it sends the next wave instantly. In the next few devlogs I aim to have the enemies follow an array of waypoints instead of just moving in one direction.

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